About This Game Z. Year One is a crowdfunded zombie card game brought to life by indie developer Downward Viral and 1,414 Kickstarter backers.NEW UPDATES: Since release, fans have provided lots of great feedback, with one of the most requested features being a more thorough tutorial/training system for new players. This, along with many other tweaks, bug fixes, and improvements are constantly in the works. Please check the forums for more details!IMPORTANT: Z. Year One utilizes a third party system called PlayFab to manage player accounts. Signing in enables various features in the game (such as gaining XP and unlocking new cards), allowing players to carry their progress between platforms, and to future-proof Z. in case we ever get to make a Year Two or add multiplayer, etc. We used PlayFab because as a two-man dev team, it helped us implement vital features we never would have been able to add otherwise.TWO ASYMMETRICAL FACTIONS / TWO WAYS TO PLAY!The zombie theme and horror atmosphere aren't just skin deep--they've been meticulously integrated into the game experience to create a DCG like no other!SURVIVORSSearch locations for supplies and use an assortment of unique items, armor, and weapons to survive one more night!FALLENSabotage locations, lay traps, convert Survivors into more Fallen, or just eat them alive!THREE MODESArcade: Four consecutive matches with random locations/objectives/enemies!Survival: Face unique Survival Challenges and see how long you can last!Supply Run: Customize your leader and risk everything for increasing loot! Supply Run is the best source of XP, Booster Packs, and rare Variants in the game!MULTIPLE OBJECTIVE TYPESRaze, Domination, Extermination, and Domination X Raze provide different takes on the familiar “duel”-style win conditions.THEMATIC LOCATIONSZ. is more than just throwing your best cards at the other player. What would a horror movie be without a properly eerie setting? In the middle of every match is one of several unique and interactive location decks.Survivors can find themed weapons and items exclusive to each LocationUnique Discoveries and Events awaitEvents provide optional objectives the Survivors can complete for special rewardsRescue Location-specific Survivors or encounter unique FallenThe last card of every Location Deck is a powerful Climax card that can turn the battleEach location is also represented by a fully 3D backgroundUNIQUE APPROACH TO THE GENREZ. was designed not only as an homage to games like Magic, Yu-Gi-Oh!, and a plethora of other tabletop and video games, but it was also designed to do away with some of the obsolete or less enjoyable aspects within the genre.Direct control over resources -- no mana starving or floodingLimited low-cost Location Units ensure always being able to play a unit during the early gameTraps and Instants are automatic, so the game doesn’t stop every three seconds to ask if you want to play oneLocation Decks make games dynamic and unpredictable -- there’s always a chance of a comeback!HARDCORE DIFFICULTYWhen you reach level 20 you’ll unlock Hardcore Difficulty, which offers far more challenging versions of Arcade, Survival, and Supply Run for experienced players, but also doubles any XP gained from winning matches!BOOSTER PACKS & VARIANTSBooster Packs work a little differently in Z. than other games:You can’t buy them, but instead earn one free Booster Pack each time you level upLeveling up always requires 1000 XP (roughly two Standard wins, or one Hardcore win)Booster Packs contain five Variants of either Rare, Prime, or Elite rarityVariants are more powerful versions of Core cardsVariants are only usable on Hardcore DifficultyVariants are consumed upon use, forcing you to think carefully about how you build your decks and which cards you’re willing to sacrifice to complete your current goalSince Z. is a single-player game that takes a bit of inspiration from rogue-likes, the Hardcore/Variant system allows players access to extremely powerful cards: units gain better stats and new abilities; Traps and Actions cost less to play or become more devastating; and Heroes and Horrors can be played much earlier than in Standard, completing changing the flow of the game!There’s much more to discover in Z. Year One so if any of this sounds exciting take a look and we hope to hear from you in the forums!IMPORTANT: Z. Year One is a standalone product -- the entire game is included already, with no additional purchases or microtransactions required. There are currently no plans for DLC or expansion sets, etc. It's more like Duels of the Planeswalker and less like Hearthstone in this way, as the development team consists primarily of one full-timer and one part-timer. IMPORTANT x2: Being a tabletop card game in digital form means you'll have to read often to know what things do in Z. If you don't want to do that, you're going to have a bad time! Press TAB in-game at any time to pull up the How to Play screen! (A more involved tutorial is currently being worked on to help out new players. Stay tuned!) 1075eedd30 Title: Z. Year OneGenre: Indie, StrategyDeveloper:Downward ViralPublisher:Downward ViralRelease Date: 21 Feb, 2017 Z. Year One Crack Google Drive z. year one grant imahara. z year one steam. z. year one скачать. z. year one download. z year one cosplay I have to say that I do enjoy this game but there are times where you want to punch the screen.The game is meant to be difficult but winnable. Now i've lost loads of games and well it's not fun when that happens, but when you get that game where you win you get such a good feeling. The dev aimed it at being hard on the survivors to win so don't expect it to be easy, the zombies do get it easier but can fall short when the survivors get going.There are many types of modes domination (where you own the field with more units), Raze (where you have to destroy the base) and survival. I've only really played Domination as i've had most success with that.Once you level up your survivor and zombie collections you get extra cards and booster packs, i'm not sure how these booster packs come into affect yet tho. I love the card photos, each card has multiple variations so you can pic which one you want in your own custom deck.All in all this game is good it just takes time for you to get into the groove of it and wait for the right match to come along.. Addictive! Fun and challenging at first. I normally dont like a CCG unless its on the table top and then I am very slective.This baby kicks ya in the teeth, pisses you off and then you jump into the next match to smack the crap out of those undead bastards!Havent tried the zombie side yet, I prefer kicking their rotted teeth in.3rd party sign up is very smooth and is of no trouble.This is a great game!. The concept for the game is solid, but the execution is troublesome.Of course it's been said before that there is no tutorial. You will just lose a bunch of game until you catch up. Even the in-game help is only partly correct and has omissions. Certain powers are simply not explained. Even when overring over some cards, you get the explanation for another power instead (agile instead of dodge, terrify and siphon not explained, etc.)Progression is a lie. Some cards and game mode are locked behind hours of repetitive gameplay. Leveling gives you booster, but you cannot use these cards anywhere other than Hardcode mode (unlocked at level 20) and they are all single use (removed from your collection after one game).Add to that random game breaking bug (cannot end turn), no gameplay options (faster animation) or skip button for the end phase (Fallen can gain more fury per turn for excess fury, but you have to click manually hundreds of time, per turn, if the game gets too long).Multiple bugs were only apparent after 3 hours of gameplay, so outside the refund windows. Buy at your own risk.. Badly, badly needs a tutorial. Otherwise it's all gloss, no substance.Even the manual in the main menu is difficultly laid out and hard to make sense of and use. A shame - there's potentially a good game in here and it's clear they wanted a good aesthetic. As it is, it's unplayable, obtuse gloss.. Great concept, and I love the photography and art work, BUT...Ridiculously unfair for survivors. So many traps or other cards instantly kill a survivor. Some can be negated by your own cards, but only if you were lucky enough to have them in your hand AND had the supplies to play them at the right time. There's nothing worse than seeing your two best survivors blow their own heads off consecutively due to "Backfire" traps you weren't able to negate... (happened twice now to me) Meanwhile the Fallen are overrunning you. It just isn't fun for me at all to play as the survivors. Winning can be done, but pray to RNGesus and hope you start winning some before you get too frustrated. Queue the "get good" comments and thumbs down...Edit: Removed comment about a bug that has apparently been fixed now.Edit 2: As mentioned in the comments, I don't think the game is bad, I just found it more frustrating than fun. It just wasn't my kind of thing in the end.. issue 1: cant change settings when game first opens (to adjust any sort of resalution), issue 2: cant play game w\/o logging in, issue 3: cant just play a single player game without logging in, issue 4, cant figure out to just get refund because its single player requireing a login, issue 5: cant promote games that require logins for single player games. issue 6: used random letters for an account because who gives a f#^@, Issue 7: trying to adjust resalution when finaly in game but game hides the back button when you use anything full screen display, issue 8: I... HATE... FULL... SCREENall judgments are baised off of booting up the game and looking at a log in screen.thanks ubisoft for leading the way, your the king of leading other developers into the relm of why any game that could be a good game can be hated without trial because no one wants to deal with extra pointless stepts that no one needed to do other then to hide\/track somthing they wont admit to.changes to this review are unlikely because this is 100% fact of what i think, and cant say anything good about a requried login for a single player game that is paid in full for. The concept for the game is solid, but the execution is troublesome.Of course it's been said before that there is no tutorial. You will just lose a bunch of game until you catch up. Even the in-game help is only partly correct and has omissions. Certain powers are simply not explained. Even when overring over some cards, you get the explanation for another power instead (agile instead of dodge, terrify and siphon not explained, etc.)Progression is a lie. Some cards and game mode are locked behind hours of repetitive gameplay. Leveling gives you booster, but you cannot use these cards anywhere other than Hardcode mode (unlocked at level 20) and they are all single use (removed from your collection after one game).Add to that random game breaking bug (cannot end turn), no gameplay options (faster animation) or skip button for the end phase (Fallen can gain more fury per turn for excess fury, but you have to click manually hundreds of time, per turn, if the game gets too long).Multiple bugs were only apparent after 3 hours of gameplay, so outside the refund windows. Buy at your own risk.. This game would really benefit from a good tutorial. I really wish I wouldn't have backed this game on kickstarter.
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