About This Game Desert Ashes is a turn based strategy game with online multiplayer and single player campaigns which also boasts an innovative menu system allowing players to enjoy multiple games at once. The Day-Night system adds a dynamic twist to turn based battles including weather conditions that can affect the battlefield map, for example, all bodies of water have the ability to freeze over night! On top of this, Desert Ashes offers its players special unlockable perks to customize their armies with, for example, The Fort Toughness Perk that adds 20% DEF to all allied units at a structure, and the Vampire Perk that gives players to convert 20% attack damage to HP between 10pm and 5am!Experience also exciting single player campaigns that allows the player to experience playing as both the winged crusade and the landians. 7aa9394dea Title: Desert AshesGenre: Indie, StrategyDeveloper:Nine Tales DigitalPublisher:Nine Tales DigitalRelease Date: 10 Nov, 2014 Desert Ashes desert ashes. mecho wars desert ashes review. desert ashes review. mecho wars desert ashes switch. desert ashes wiki. desert rose band ashes of love. mecho wars desert ashes vita. desert ashes ps vita. desert ashes vita review. desert ashes game. desert ashes gameplay. mecho wars desert ashes trophies. black desert ashes of creation. desert ashes trophy guide. desert rose band ashes of love lyrics. desert ashes vita. desert ashes ps4. desert ashes ps vita review. mecho wars desert ashes switch review CONSTRUCT ADDITIONAL PYLONS.Yeah, this is a game you can win by zerg rushing every time.A half-decent mobile game badly ported to PC, as aggravating as enjoyable, with cutesy graphics and a completely dead multiplayer. (Sucks that 4 of its 11 achievements are based on winning multiplayer matches, though it only takes one for 2 of them.) Some problems are the port, but some are just built in.The only way this game could be more casual is being pay-to-win (no freemium, yay), with its bright cheery graphics, easy money, and small levels that only take a dozen rounds each with little strategy. Although the day\/night cycle SHOULD offer a game-changing twist, the water\/ice is just an occasional convenience, and almost every single-player level can be easily won by zerg rushing the enemy. The AI isn't very strong, and the first player has an almost insurmountable advantage thanks to the order battles occur. There's zero randomness, zero specials, and once you know the units you can quickly min-max the game and win everything. A 4X player will find almost no depth here.And yet I think it's kind of cool. It gives some random casual iPhone-like entertainment in between meatier games, and making tons of units and wiping out everything can be surprisingly cathartic. I just wouldn't pay much for it.I wish it had been fully made for the PC, because so many things require you to sweep your mouse from one end of the screen and back just to give orders. It's ok for a touchscreen, though it'd still have some issues there, but a pain in the\u2665\u2665\u2665\u2665\u2665with a mouse. Aside from that, having no way to cancel an accidental order is annoying, the music sometimes skips, and the text and animations are interminable. No option menu at all.Wait for a sale and give it a go. It's no Highborn, but it might amuse you.. Quite interesting. For what at first seems like a mobile port of a Tower Defense it's actually more like a turn based strategy game with really unusual cartoon characters. The multi-game mode is unorthodox and interesting.. Don't buy, dead multiplayer is dead.. This is a nice little turn based strategy game. It borrows heavily both in gameplay and in style from Advance Wars on the GBA but Desert Ashes is a bit more basic. Not that it suffers from that, in my opinion. Sometimes a bit of lightweight turn based strategy is just what I want. It has come on since some of the 2014 reviews. I haven't noticed any bugs and the campaign maps don't require a return to the main menu screen any more. It's got a nice automatic save-game, which even saved the state of play when the game crashed once (I Alt-Tabbed). All in all it's quite polished and does what it does well. It has some nice little touches like the ability to jump to any battle in the scenarios and the way it will save every unfinished game - even if you have several. The only negative points are that you can't bypass the cut-scenes which can be a bit annoying when you are playing a scenario for the third or fourth time, the limited scenario battles (though it has a skirmish mode) and the rather basic AI of the computer opponent. So not for hard-core strategists but good fun for a quick turn-based blast if that's what you are after.. Turn based strategy with rock, paper, scissors type units. There are 3 scenarios total, a skirmish mode, and it has multiplayer. The story is poorly written, and the writers didn't bother to even bother to spellcheck "thier" work.The AI is very terrible in both the scenarios and the skirmish mode. Game is very easy on skirmish mode and at least the first 2 out of 3 scenarios (didn't bother to play the last one).The steam trading cards did drop very quickly. If you have a friend willing to play this as well, it would probably be an easy game to 100% achievements on. I haven't tried the multiplayer, but the multiplayer achievements didn't look tough.. CONSTRUCT ADDITIONAL PYLONS.Yeah, this is a game you can win by zerg rushing every time.A half-decent mobile game badly ported to PC, as aggravating as enjoyable, with cutesy graphics and a completely dead multiplayer. (Sucks that 4 of its 11 achievements are based on winning multiplayer matches, though it only takes one for 2 of them.) Some problems are the port, but some are just built in.The only way this game could be more casual is being pay-to-win (no freemium, yay), with its bright cheery graphics, easy money, and small levels that only take a dozen rounds each with little strategy. Although the day\/night cycle SHOULD offer a game-changing twist, the water\/ice is just an occasional convenience, and almost every single-player level can be easily won by zerg rushing the enemy. The AI isn't very strong, and the first player has an almost insurmountable advantage thanks to the order battles occur. There's zero randomness, zero specials, and once you know the units you can quickly min-max the game and win everything. A 4X player will find almost no depth here.And yet I think it's kind of cool. It gives some random casual iPhone-like entertainment in between meatier games, and making tons of units and wiping out everything can be surprisingly cathartic. I just wouldn't pay much for it.I wish it had been fully made for the PC, because so many things require you to sweep your mouse from one end of the screen and back just to give orders. It's ok for a touchscreen, though it'd still have some issues there, but a pain in the\u2665\u2665\u2665\u2665\u2665with a mouse. Aside from that, having no way to cancel an accidental order is annoying, the music sometimes skips, and the text and animations are interminable. No option menu at all.Wait for a sale and give it a go. It's no Highborn, but it might amuse you.. This is an excellent grid style turn based strategy game. I wouldn't call it an RPG, because none of your troops level up or anything like that. This game plays very similar to Advance Wars on the GBA, where you capture locations to earn money, which is used to purchase units. All the different units have different strengths and weaknesses against other units, and the game offers an excellent tutorial explaining each one.This game has a very unique visual style that reminds me of a robotic fantasy world. I've never seen anything like it. The artwork is crisp and colorful, and the game has a very HD look to it. It supports a variety of display resolutions and audio settings. The music and sound effects are very average, and the game has typos in the english language. I also found the game to pause briefly a lot regardless of visual settings before unit attacks, but for the most part this was pretty minor.I should mention that the unique menu system in this game can be moved around if you click the mouse and hold the image and pull it to the left and down. You will find visual options and the exit game button with this method of menu interaction. It's rather unusual and not very obvious.This unique menu system allows you to play a campaign mission while searching for a game room to join online and hosting one at the same time. You can then easily switch between the game windows and monitor many in progress games or online game searches. I think it's really useful.If you like such games as Shining Force, Galaxy Admirals, or Advance Wars, you won't be dissappointed here. This is a solid turn based strategy game and deserves much more notice than it seems to get.I picked this game up while it was on sale for $1.09 CDN and I found that to be a great deal. Even the current full price of $5.49 CDN is decent for what you get here.Recommended!. The gameplay is smooth, but IMO a bit too slow and simple. Giving the field units some sort of power up, or ability would have drastically changed the feel of the game. As is it wasnt so slow that I couldn't finish it. For the casual stradigy player this might be a decent fit.. Quite interesting. For what at first seems like a mobile port of a Tower Defense it's actually more like a turn based strategy game with really unusual cartoon characters. The multi-game mode is unorthodox and interesting.. I wasn't sure what to expect when I went into this game, but I was pleasantly surprised by it. It features some beautiful artwork and a rich storyline, though it does end abruptly and leave on a cliffhanger; more on that in a moment. It's an RTS style, turn based fantasy game and for the most part, it's balanced. You can use water, air, and land units and the goal is to capture various command points, including factories and capitals. Depending on what you control depends on how much income you get per turn and thus what you can buy. There is a unit cap, directly related to how many factories you own, so it keeps the game from getting insane; more on that in a moment too. Overall, its dark, steampunky themes and dramatic story are quite enjoyable, but be warned achievement hunters, multiplayer is DEAD.As for the storyline, it ends abruptly. There are three chapters, each with multiple levels, but it ends just as the game feels like it's starting to take off. I hope for a sequel, but I'm not so sure if we can expect one or not. From a writer's standpoint, it's well written up until its end, but it fails to progress further so...not so cool. It would be like picking up a book and only getting a couple of chapters versus the whole story. I'm one for cliffhangers and making me want to dive into the next bit, but I fear the next bit isn't going to come (fingers crossed I'm wrong and it does). The mechanics of the game are fairly easy to learn and the first few missions do in fact teach you about the different types of units and essentially how to play the game. AKA: The tutorial is worked into the game. That being said, after playing for only a short bit, I realized a major flaw. A unit can only attack one other unit per turn. You might spend 900 and get a tank, but then I can spend 300 and spawn 3 little infantry units. Sure, you blow one up, but by the time you go for the third, I've already traversed the map and taken your capital. It's easy to win if you spam the enemy with the little guys. The only way I can see as a correction for this is to cap how many of what unit you can have. So say, you can have a max of 8 but only 3 can be little infantry dudes. However, this might only be important if the multiplayer was alive.Multiplayer is dead and I mean DEAD. I managed to get a friend to jump on and help me get the multiplayer achievements, but there is literally no one playing it. I even posted in the forums, but never heard back from a soul. Not to mention, it looks like no one has been active there in quite some time. It's unfortunate because I think it could be a nice little game to jump on now and again. So, keep in mind if your an achievement hunter to have someone in the wings willing and able to play multiplayer with you. I also don't like how you have to scroll to invite a friend to play with you. Some of us have several friends and it can be hard and tedious to locate them! A search bar or even a filter of only friends who own the game would be nice...again, would only really be applicable if multiplayer wasn't so dead.Pros:+Lovely, steampunk-fantasy artwork+Diverse units+Epic music +Interesting storyline and well written for what is there+Great gameplayCons:-Dead Multiplayer-Storyline cuts off abruptlyMehs:~The swarm of punies could be problematic in multiplayerOverall: 8.5\/10
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